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How many copies did Bulwark: Falconeer Chronicles sell?

Estimated copies sold
≈ 36k–59k
$198k–$532k after Steam's cut $360k–$819k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bulwark: Falconeer Chronicles out and predicted the genre from its 8 similar games. Every figure here, including Bulwark: Falconeer Chronicles's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 74k–115k
best case 440k (FANTASY LIFE i: The Girl Who Steals Time)
Games like Bulwark: Falconeer Chronicles

The middle of these games

≈ 74k–115k copies

≈ $586k–$808k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: FANTASY LIFE i: The Girl Who Steals Time at ≈ 335k–545k copies, ≈ $5.5M–$14.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 9k.
The genre you'd be entering
Your set
Your set clusters on Exploration (7 of 8) and City Builder (6 of 8).
The winners
Winners here lead with City Builder, priced around $27. The breakout hits carry Simulation + Casual + City Builder; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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