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How many copies did MEMORIAPOLIS sell?

Estimated copies sold
≈ 44k–72k
$392k–$1.1M after Steam's cut $712k–$1.6M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MEMORIAPOLIS out and predicted the genre from its 8 similar games. Every figure here, including MEMORIAPOLIS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 284k–467k
best case 1.0M (Dwarf Fortress)
Games like MEMORIAPOLIS

The middle of these games

≈ 284k–467k copies

≈ $2.5M–$3.7M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dwarf Fortress at ≈ 780k–1.3M copies, ≈ $6.4M–$17.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 3k to 16k.
The genre you'd be entering
Your set
Your set clusters on City Builder (7 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Dwarf + Colony Sim, priced around $30. The breakout hits carry Dwarf + Simulation + Management; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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City BuilderGod Game

Sizing up your own game? See what its genre can realistically do before you build it.