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How many copies did Mound of Music sell?

Estimated copies sold
≈ 918–1k
$3k–$7k after Steam's cut $5k–$10k before the cut
from 37 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mound of Music out and predicted the genre from its 8 similar games. Every figure here, including Mound of Music's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–110k
best case 271k (MUSYNX)
Games like Mound of Music

The middle of these games

≈ 13k–110k copies

≈ $157k–$743k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: MUSYNX at ≈ 206k–335k copies, ≈ $226k–$608k after Steam's cut.

What it took to get here
About half the games that made it here had over 608 reviews in their first month; the spread ran 49 to 2k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and Music (6 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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