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How many copies did Cat Bait sell?

Estimated copies sold
≈ 38k–62k
$52k–$140k after Steam's cut $95k–$216k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cat Bait out and predicted the genre from its 8 similar games. Every figure here, including Cat Bait's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 529–2k
best case 11k (Maze Mice)
Games like Cat Bait

The middle of these games

≈ 529–2k copies

≈ $406–$3k after Steam's cut

from ~31 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Maze Mice at ≈ 8k–14k copies, ≈ $23k–$61k after Steam's cut.

What it took to get here
About half the games that made it here had over 24 reviews in their first month; the spread ran 6 to 221.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Time, priced around $10.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Bullet HellScore Attack

Sizing up your own game? See what its genre can realistically do before you build it.