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How many copies did SkateLab sell?

Estimated copies sold
≈ 2k–4k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 95 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SkateLab out and predicted the genre from its 8 similar games. Every figure here, including SkateLab's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–55k
best case 145k (BMX Streets)
Games like SkateLab

The middle of these games

≈ 5k–55k copies

≈ $47k–$273k after Steam's cut

from ~520 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: BMX Streets at ≈ 110k–179k copies, ≈ $758k–$2.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 254 reviews in their first month; the spread ran 28 to 1k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Skateboarding (6 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $25.
The era
The games you compared span 2018 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Ramp
2021
Est. copies
≈ 39k–63k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$63k–$171k after Steam's cut $115k–$263k before the cut
$5.99
2k reviews
Very Positive
SkateboardingSports
Skate City
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$14.99
154 reviews
Very Positive
SkatingSkateboarding
SkateBIRD
2021
Est. copies
≈ 19k–32k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$19.99
783 reviews
Very Positive
SkateboardingExploration
BMX Streets
2024
Est. copies
≈ 110k–179k
8.6x vs typical
SteamSpy 50k–100k
Est. revenue
$758k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Very Positive
SportsSimulation
VR Skater
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $64k–$145k before the cut
$19.99
257 reviews
Very Positive
SkateboardingVR
Slackers - Carts of Glory
2024
Est. copies
≈ 53k–86k
4.1x vs typical
SteamSpy 100k–200k
Est. revenue
$189k–$508k after Steam's cut $343k–$781k before the cut
$12.99
2k reviews
Very Positive
IndieSimulation
Flying Sword
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$736–$2k after Steam's cut $1k–$3k before the cut
$0.99
109 reviews
Very Positive
CasualIndie
Crayola Scoot
2018
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
67 reviews
Mostly Positive
SportsAction

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