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How many copies did Soundsaber sell?

Estimated copies sold
≈ 124–202
$170–$459 after Steam's cut $309–$706 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Soundsaber out and predicted the genre from its 8 similar games. Every figure here, including Soundsaber's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 74k–521k
best case 1.7M (Crypt of the NecroDancer)
Games like Soundsaber

The middle of these games

≈ 74k–521k copies

≈ $387k–$2.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Crypt of the NecroDancer at ≈ 1.3M–2.1M copies, ≈ $5.3M–$14.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music-Based Procedural Generation (6 of 8).
The winners
Winners here lead with Rhythm + Female Protagonist, priced around $15.
The era
The games you compared span 2008 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Audiosurf 2
2015
Est. copies
≈ 295k–480k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$14.99
6k reviews
Very Positive
MusicRhythm
Hyperspace Invaders II: Pixel Edition
2015
Est. copies
≈ 20k–32k
SteamSpy 50k–100k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before the cut
$4.99
404 reviews
Very Positive
ActionIndie
AudioSurf
2008
Est. copies
≈ 701k–1.1M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$9.99
11k reviews
Overwhelmingly Positive
MusicRhythm
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
7.5x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
Soundfall
2022
Est. copies
≈ 29k–47k
SteamSpy 20k–50k
Est. revenue
$236k–$636k after Steam's cut $430k–$978k before the cut
$29.99
1k reviews
Mostly Positive
RhythmMultiplayer
Symphony
2012
Est. copies
≈ 94k–153k
SteamSpy 100k–200k
Est. revenue
$129k–$348k after Steam's cut $235k–$535k before the cut
$4.99
1k reviews
Very Positive
MusicIndie
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation

Sizing up your own game? See what its genre can realistically do before you build it.