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wishvane

How many copies did Crypt of the NecroDancer sell?

Estimated copies sold
≈ 1.3M–2.1M
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
from 26k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crypt of the NecroDancer out and predicted the genre from its 8 similar games. Every figure here, including Crypt of the NecroDancer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–231k
best case 4.6M (Muse Dash)
Games like Crypt of the NecroDancer

The middle of these games

≈ 25k–231k copies

≈ $117k–$1.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 608 reviews in their first month; the spread ran 122 to 2k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Female Protagonist (6 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3. The breakout hits carry Sexual Content + Great Soundtrack + Anime; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
6.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive
Lofi Ping Pong
2019
Est. copies
≈ 54k–87k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Very Positive
MusicRhythm
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
65x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
Melody's Escape
2016
Est. copies
≈ 200k–325k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Rift of the NecroDancer
2025
Est. copies
≈ 152k–247k
3.3x vs typical
SteamSpy 50k–100k
Est. revenue
$836k–$2.2M after Steam's cut $1.5M–$3.5M before the cut
$19.99
6k reviews
Very Positive
RhythmMinigames
Keylocker | Turn Based Cyberpunk Action
2024
Est. copies
≈ 7k–11k
SteamSpy 50k–100k
Est. revenue
$38k–$103k after Steam's cut $70k–$158k before the cut
$19.99
281 reviews
Very Positive
JRPGCyberpunk
Yoiyami Dancers: Twilight Danmaku Dancers
2022
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$46k–$124k after Steam's cut $84k–$190k before the cut
$9.99
675 reviews
Overwhelmingly Positive
ActionRhythm
KALPA: Cosmic Symphony
2025
Est. copies
≈ 21k–34k
SteamSpy under 20k
Est. revenue
$116k–$312k after Steam's cut $211k–$480k before the cut
$19.99
852 reviews
Very Positive
Early AccessRhythm

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