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How many copies did EVERCHAINED sell?

Estimated copies sold
≈ 446–725
$367–$986 after Steam's cut $667–$2k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left EVERCHAINED out and predicted the genre from its 8 similar games. Every figure here, including EVERCHAINED's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 961–17k
best case 885k (Titan Souls)
Games like EVERCHAINED

The middle of these games

≈ 961–17k copies

≈ $2k–$29k after Steam's cut

from ~214 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Titan Souls at ≈ 674k–1.1M copies, ≈ $2.8M–$7.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 47 reviews in their first month; the spread ran 4 to 429.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Souls-like (7 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Souls-like + Boss Rush, priced around $15. The breakout hits carry Pixel Graphics + Adventure + Indie; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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