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How many copies did Decision Legacy Collection sell?

Estimated copies sold
≈ 5k–7k
$13k–$34k after Steam's cut $23k–$52k before the cut
from 186 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Decision Legacy Collection out and predicted the genre from its 8 similar games. Every figure here, including Decision Legacy Collection's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–45k
best case 59k (KeeperRL)
Games like Decision Legacy Collection

The middle of these games

≈ 26k–45k copies

≈ $71k–$376k after Steam's cut

from ~915 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Survival (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: KeeperRL at ≈ 45k–73k copies, ≈ $246k–$663k after Steam's cut.

What it took to get here
About half the games that made it here had over 345 reviews in their first month; the spread ran 22 to 1k.
The genre you'd be entering
Your set
Your set clusters on Survival (3 of 8) and Survival Horror (3 of 8).
The winners
Winners here lead with Underground + Simulation, priced around $20.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Andarilho
2020
Est. copies
≈ 33k–53k
SteamSpy 100k–200k
Est. revenue
$45k–$120k after Steam's cut $81k–$185k before the cut
$4.99
1k reviews
Mixed
SurvivalCrafting
2112TD: Tower Defense Survival
2023
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
$15k–$39k after Steam's cut $26k–$60k before the cut
$4.79
444 reviews
Very Positive
StrategyTower Defense
Decision: Red Daze
2022
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$123k–$331k after Steam's cut $224k–$509k before the cut
$19.99
903 reviews
Mostly Positive
SurvivalAction
Nasty Zombies
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$11.99
237 reviews
Very Positive
ActionShooter
KeeperRL
2024
Est. copies
≈ 45k–73k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$246k–$663k after Steam's cut $448k–$1.0M before the cut
$19.99
2k reviews
Very Positive
UndergroundSimulation
March of the Living
2016
Est. copies
≈ 22k–36k
SteamSpy under 20k
Est. revenue
$92k–$247k after Steam's cut $167k–$380k before the cut
$14.99
536 reviews
Mostly Positive
Them and Us
2021
Est. copies
≈ 41k–66k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$449k–$1.2M after Steam's cut $817k–$1.9M before the cut
$39.99
2k reviews
Mostly Positive
Female ProtagonistSurvival Horror
Daymare: 1994 Sandcastle
2023
Est. copies
≈ 23k–37k
SteamSpy under 20k
Est. revenue
$189k–$509k after Steam's cut $344k–$783k before the cut
$29.99
926 reviews
Mostly Positive
ShooterHorror

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