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How many copies did KeeperRL sell?

Estimated copies sold
≈ 45k–73k
$246k–$663k after Steam's cut $448k–$1.0M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KeeperRL out and predicted the genre from its 8 similar games. Every figure here, including KeeperRL's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–5.5M
best case 29.6M (Don't Starve Together)
Games like KeeperRL

The middle of these games

≈ 2k–5.5M copies

≈ $4k–$38.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Base-Building (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Don't Starve Together at ≈ 22.6M–36.7M copies, ≈ $93.0M–$250.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 79 reviews in their first month; the spread ran 1 to 43k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Base-Building (2 of 8) and Exploration (2 of 8).
The winners
Winners here lead with Survival + Open World Survival Craft, priced around $15.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Balatro
2024
Est. copies
≈ 4.9M–8.0M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
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Dome Keeper
2022
Est. copies
≈ 550k–893k
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
49x vs typical
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
DAVE THE DIVER
2023
Est. copies
≈ 4.0M–6.5M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$22.0M–$59.2M after Steam's cut $40.0M–$91.0M before the cut
$19.99
161k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Bunker
2020
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$183–$490 after Steam's cut $332–$754 before the cut
$0.99
27 reviews
Mixed
Hidden ObjectFirst-Person
Abiko The Miko
2020
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$218–$585 after Steam's cut $396–$900 before the cut
$7.99
4 reviews
4 user reviews
Action RoguelikeExploration
Deep Among the Swarm
2024
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before the cut
$8.99
141 reviews
Very Positive
RTSBase-Building
The Wratch's Den
2023
Est. copies
≈ 2k–3k
SteamSpy 50k–100k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$5.99
71 reviews
Very Positive
StrategyBase-Building

Sizing up your own game? See what its genre can realistically do before you build it.