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How many copies did City of Brass sell?

Estimated copies sold
≈ 25k–41k
$138k–$372k after Steam's cut $252k–$572k before the cut
from 828 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left City of Brass out and predicted the genre from its 8 similar games. Every figure here, including City of Brass's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 36k–39k
best case 108k (Until You Fall)
Games like City of Brass

The middle of these games

≈ 36k–39k copies

≈ $134k–$271k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Until You Fall at ≈ 82k–133k copies, ≈ $564k–$1.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 826 reviews in their first month; the spread ran 521 to 1k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $25. The breakout hits carry VR + Swordplay + Arcade; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Until You Fall
2020
Est. copies
≈ 82k–133k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$24.99
3k reviews
Very Positive
VRSwordplay
GetsuFumaDen: Undying Moon
2022
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$195k–$524k after Steam's cut $354k–$806k before the cut
$24.99
1k reviews
Mostly Positive
Rogue-likeHack and Slash
Mirror of Heaven
2024
Est. copies
≈ 27k–44k
SteamSpy 50k–100k
Est. revenue
$70k–$187k after Steam's cut $126k–$288k before the cut
$9.25
1k reviews
Very Positive
Rogue-liteAction Roguelike
Fate Seeker: Journey
2022
Est. copies
≈ 30k–49k
SteamSpy 100k–200k
Est. revenue
$82k–$221k after Steam's cut $149k–$340k before the cut
$10.00
1k reviews
Mostly Positive
RPGAction
Dungeons of Blood and Dream
2024
Est. copies
≈ 30k–49k
SteamSpy under 20k
Est. revenue
$156k–$419k after Steam's cut $284k–$645k before the cut
$18.99
1k reviews
Very Positive
Action RoguelikeDungeon Crawler
Dredgers
2019
Est. copies
≈ 15k–24k
too small to compare
SteamSpy 100k–200k
Est. revenue
$48k–$129k after Steam's cut $87k–$198k before the cut
$11.99
505 reviews
Very Positive
Action RoguelikeHack and Slash
Neverinth
2020
Est. copies
≈ 27k–44k
SteamSpy under 20k
Est. revenue
$120k–$323k after Steam's cut $218k–$497k before the cut
$15.99
1k reviews
Mixed
Rogue-likeAnime
Jianghu Survivor
2023
Est. copies
≈ 29k–47k
SteamSpy 50k–100k
Est. revenue
$55k–$148k after Steam's cut $100k–$228k before the cut
$6.99
1k reviews
Very Positive
CasualAction

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