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How many copies did Speed Run sell?

Estimated copies sold
≈ 124–202
$511–$1k after Steam's cut $929–$2k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Speed Run out and predicted the genre from its 8 similar games. Every figure here, including Speed Run's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–8k
best case 14k (Kao the Kangaroo (2000 re-release))
Games like Speed Run

The middle of these games

≈ 4k–8k copies

≈ $7k–$16k after Steam's cut

from ~179 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Kao the Kangaroo (2000 re-release) at ≈ 11k–18k copies, ≈ $6k–$16k after Steam's cut.

What it took to get here
About half the games that made it here had over 57 reviews in their first month; the spread ran 24 to 71.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (8 of 8) and Platformer (8 of 8).
The winners
Winners here lead with Platformer + Action-Adventure, priced around $2.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Celerity
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$4.99
121 reviews
Mostly Positive
Parkour3D Platformer
Crystal Call
2021
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
Free
Free
202 reviews
Very Positive
ActionAction-Adventure
Air Bounce - The Jump 'n' Run Challenge
2020
Est. copies
≈ 2k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$4.99
61 reviews
Very Positive
Action3D Platformer
Escape from Naraka
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before the cut
$14.99
156 reviews
Mostly Positive
3D PlatformerParkour
Kao the Kangaroo: Mystery of the Volcano (2005 re-release)
2023
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$1.99
254 reviews
Mostly Positive
ActionAdventure
Flow Parkour
2024
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
Free
Free
120 reviews
Mostly Positive
ActionPlatformer
Kao the Kangaroo (2000 re-release)
2023
Est. copies
≈ 11k–18k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$1.99
442 reviews
Mostly Positive
ActionAdventure
Marble Parkour
2020
Est. copies
≈ 1k–2k
too small to compare
SteamSpy 20k–50k
Est. revenue
$297–$799 after Steam's cut $540–$1k before the cut
$0.99
44 reviews
Mixed
CasualAdventure

Sizing up your own game? See what its genre can realistically do before you build it.