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How big is Crystal Call?

Estimated owners
≈ 5k–8k
from 202 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crystal Call out and predicted the genre from its 8 similar games. Every figure here, including Crystal Call's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 427k–472k
best case 1.3M (Sonic Mania)
Games like Crystal Call

The middle of these games

≈ 427k–472k copies

≈ $6.4M–$9.5M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Action-Adventure (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sonic Mania at ≈ 991k–1.6M copies, ≈ $5.5M–$14.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 7k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (3 of 8) and Beat 'em up (3 of 8).
The winners
Winners here lead with Platformer + Classic, priced around $22. The breakout hits carry Action; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sonic Mania
2017
Est. copies
≈ 991k–1.6M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.5M before the cut
$19.99
29k reviews
Very Positive
Great Soundtrack2D
Sifu
2023
Est. copies
≈ 708k–1.2M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$7.8M–$20.9M after Steam's cut $14.2M–$32.2M before the cut
$39.99
29k reviews
Very Positive
ActionMartial Arts
Minecraft Dungeons
2021
Est. copies
≈ 477k–775k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.8M before the cut
$19.99
19k reviews
Very Positive
Dungeon CrawlerHack and Slash
EVERSPACE™ 2
2023
Est. copies
≈ 322k–523k
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$49.99
13k reviews
Very Positive
ShooterSpace
Streets of Rage 4
2020
Est. copies
≈ 487k–792k
SteamSpy 500k–1M
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.9M before the cut
$24.99
20k reviews
Very Positive
ActionBeat 'em up
Teenage Mutant Ninja Turtles: Shredder's Revenge
2022
Est. copies
≈ 368k–597k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before the cut
$24.99
15k reviews
Very Positive
Beat 'em upMultiplayer
Psychonauts 2
2021
Est. copies
≈ 357k–580k
SteamSpy 500k–1M
Est. revenue
$5.9M–$15.8M after Steam's cut $10.7M–$24.4M before the cut
$59.99
14k reviews
Overwhelmingly Positive
3D PlatformerStory Rich
The WereCleaner
2024
Est. copies
≈ 326k–530k
SteamSpy 200k–500k
Est. revenue
Free
Free
13k reviews
Overwhelmingly Positive
StealthCasual

Sizing up your own game? See what its genre can realistically do before you build it.