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How many copies did Heroes Rise: The Hero Project sell?

Estimated copies sold
≈ 10k–16k
$16k–$43k after Steam's cut $29k–$66k before the cut
from 172 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Heroes Rise: The Hero Project out and predicted the genre from its 8 similar games. Every figure here, including Heroes Rise: The Hero Project's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 317k–406k
best case 1.5M (The Walking Dead: The Telltale Definitive Series)
Games like Heroes Rise: The Hero Project

The middle of these games

≈ 317k–406k copies

≈ $1.3M–$3.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Walking Dead: The Telltale Definitive Series at ≈ 1.2M–1.9M copies, ≈ $16.0M–$42.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 332 to 3k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $50. The breakout hits carry Choices Matter + Interactive Fiction + Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.