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How many copies did We Need To Go Deeper sell?

Estimated copies sold
≈ 174k–283k
$766k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left We Need To Go Deeper out and predicted the genre from its 8 similar games. Every figure here, including We Need To Go Deeper's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 568k (Labyrinthine)
Games like We Need To Go Deeper

The middle of these games

≈ 1k–5k copies

≈ $1k–$10k after Steam's cut

from ~92 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Rogue-lite (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Labyrinthine at ≈ 433k–703k copies, ≈ $1.2M–$3.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 29 reviews in their first month; the spread ran 1 to 11k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (4 of 8) and Action Roguelike (3 of 8).
The winners
Winners here lead with Horror + Co-op, priced around $10. The breakout hits carry Online Co-Op + Puzzle + Psychological Horror; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SubmarineUnderwater
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Action RoguelikeBullet Hell
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