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How many copies did Cthulhu's Reach: Devil Reef sell?

Estimated copies sold
≈ 2k–4k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 92 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cthulhu's Reach: Devil Reef out and predicted the genre from its 8 similar games. Every figure here, including Cthulhu's Reach: Devil Reef's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 112k–455k
best case 1.3M (Nuclear Throne)
Games like Cthulhu's Reach: Devil Reef

The middle of these games

≈ 112k–455k copies

≈ $561k–$3.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Nuclear Throne at ≈ 965k–1.6M copies, ≈ $3.2M–$8.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 575 to 3k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $12.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Blazing Beaks
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Brigador: Up-Armored Edition
2016
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≈ 242k–394k
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Nuclear Throne
2015
Est. copies
≈ 965k–1.6M
3.7x vs typical
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SYNTHETIK: Legion Rising
2018
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≈ 398k–647k
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Very Positive
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