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How many copies did Genesis Survivors sell?

Estimated copies sold
≈ 4k–6k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 156 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Genesis Survivors out and predicted the genre from its 8 similar games. Every figure here, including Genesis Survivors's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–56k
best case 109k (Greedland)
Games like Genesis Survivors

The middle of these games

≈ 10k–56k copies

≈ $29k–$220k after Steam's cut

from ~846 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Greedland at ≈ 83k–135k copies, ≈ $297k–$797k after Steam's cut.

What it took to get here
About half the games that made it here had over 597 reviews in their first month; the spread ran 133 to 3k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Rogue-lite + Bullet Hell, priced around $13.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Greedland
2025
Est. copies
≈ 83k–135k
4.0x vs typical
SteamSpy 200k–500k
Est. revenue
$297k–$797k after Steam's cut $539k–$1.2M before the cut
$12.99
3k reviews
Very Positive
Battle Grid
2023
Est. copies
≈ 6k–9k
SteamSpy 50k–100k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before the cut
$5.99
230 reviews
Very Positive
MechsBullet Hell
Swarm Grinder
2024
Est. copies
≈ 30k–49k
SteamSpy 200k–500k
Est. revenue
$66k–$177k after Steam's cut $119k–$272k before the cut
$7.99
1k reviews
Mostly Positive
Action RoguelikeBullet Hell
Rush Rover
2017
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$10k–$28k after Steam's cut $19k–$43k before the cut
$4.99
222 reviews
Very Positive
Action RoguelikeRogue-lite
CRYPTARK
2017
Est. copies
≈ 67k–109k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeAction
Uragun
2023
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
$17k–$47k after Steam's cut $31k–$72k before the cut
$9.99
254 reviews
Mostly Positive
SingleplayerAction Roguelike
Starward Rogue
2016
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$67k–$180k after Steam's cut $121k–$276k before the cut
$11.99
487 reviews
Very Positive
Action RoguelikeBullet Hell
Project Lazarus
2023
Est. copies
≈ 34k–56k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$56k–$151k after Steam's cut $102k–$233k before the cut
$5.99
1k reviews
Very Positive
Action RoguelikeAction

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