Sign in
wishvane

How many copies did Crazy Islands sell?

Estimated copies sold
≈ 2k–3k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 74 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crazy Islands out and predicted the genre from its 8 similar games. Every figure here, including Crazy Islands's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.1M–29.1M
best case 55.6M (Rust)
Games like Crazy Islands

The middle of these games

≈ 5.1M–29.1M copies

≈ $46.8M–$204.8M after Steam's cut

from ~378k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Rust at ≈ 42.4M–68.9M copies, ≈ $466.2M–$1253.5M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Open World (8 of 8) and Open World Survival Craft (8 of 8).
The winners
Winners here lead with Survival + Crafting, priced around $40.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rust
2018
Est. copies
≈ 42.4M–68.9M
3.7x vs typical
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Grounded
2022
Est. copies
≈ 2.4M–3.8M
SteamSpy 2M–5M
Est. revenue
$26.1M–$70.0M after Steam's cut $47.4M–$107.8M before the cut
$39.99
96k reviews
Very Positive
SurvivalMultiplayer
The Forest
2018
Est. copies
≈ 20.7M–33.6M
1.8x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Raft
2022
Est. copies
≈ 9.4M–15.2M
SteamSpy 10M–20M
Est. revenue
$51.5M–$138.4M after Steam's cut $93.6M–$213.0M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
ARK: Survival Evolved
2017
Est. copies
≈ 26.7M–43.4M
2.1x vs typical
SteamSpy 20M–50M
Est. revenue
$110.1M–$296.0M after Steam's cut $200.2M–$455.4M before the cut
$14.99
776k reviews
Very Positive
Open World Survival CraftSurvival
Subnautica
2018
Est. copies
≈ 11.5M–18.7M
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Green Hell
2019
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$22.5M–$60.4M after Steam's cut $40.9M–$92.9M before the cut
$27.99
101k reviews
Very Positive
Open World Survival CraftSurvival
The Long Dark
2017
Est. copies
≈ 4.2M–6.9M
SteamSpy 2M–5M
Est. revenue
$23.4M–$62.8M after Steam's cut $42.5M–$96.6M before the cut
$19.99
123k reviews
Very Positive
SurvivalOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.