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How many copies did Land Of Idyllic Beauty sell?

Estimated copies sold
≈ 6k–10k
$21k–$55k after Steam's cut $37k–$85k before the cut
from 251 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Land Of Idyllic Beauty out and predicted the genre from its 8 similar games. Every figure here, including Land Of Idyllic Beauty's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–120k
best case 938k (Necesse)
Games like Land Of Idyllic Beauty

The middle of these games

≈ 1k–120k copies

≈ $6k–$658k after Steam's cut

from ~248 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 2D Platformer (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Necesse at ≈ 715k–1.2M copies, ≈ $2.9M–$7.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 38 to 22k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (3 of 8) and Building (2 of 8).
The winners
Winners here lead with Open World Survival Craft + Open World, priced around $15.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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