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How many copies did Take Notes sell?

Estimated copies sold
≈ 2k–4k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 99 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Take Notes out and predicted the genre from its 8 similar games. Every figure here, including Take Notes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 52k–125k
best case 408k (Escape Room - Der kranke Kollege)
Games like Take Notes

The middle of these games

≈ 52k–125k copies

≈ $300k–$400k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Escape Room - Der kranke Kollege at ≈ 311k–506k copies.

What it took to get here
About half the games that made it here had over 221 reviews in their first month; the spread ran 56 to 665.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Mystery (6 of 8).
The winners
Winners here lead with Horror + Puzzle.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Escape RoomPuzzle
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AdventureHorror

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