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How many copies did Love is All Around: Echoes of Yesterday sell?

Estimated copies sold
≈ 55k–89k
$165k–$444k after Steam's cut $300k–$684k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Love is All Around: Echoes of Yesterday out and predicted the genre from its 8 similar games. Every figure here, including Love is All Around: Echoes of Yesterday's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 411k–422k
best case 1.5M (Love Is All Around)
Games like Love is All Around: Echoes of Yesterday

The middle of these games

≈ 411k–422k copies

≈ $2.0M–$3.4M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Love Is All Around at ≈ 1.1M–1.8M copies, ≈ $3.1M–$8.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 621 to 27k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Visual Novel (6 of 8).
The winners
Winners here lead with Visual Novel + Choices Matter, priced around $10. The breakout hits carry Singleplayer + Romance + Multiple Endings; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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