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How big is DEAD OR ALIVE 5 Last Round: Core Fighters?

Estimated owners
≈ 513k–833k
from 11k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEAD OR ALIVE 5 Last Round: Core Fighters out and predicted the genre from its 8 similar games. Every figure here, including DEAD OR ALIVE 5 Last Round: Core Fighters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 248k–299k
best case 2.6M (Street Fighter™ 6)
Games like DEAD OR ALIVE 5 Last Round: Core Fighters

The middle of these games

≈ 248k–299k copies

≈ $5.7M–$6.5M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Street Fighter™ 6 at ≈ 2.0M–3.2M copies, ≈ $21.5M–$57.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 1k to 17k.
The genre you'd be entering
Your set
Your set clusters on Fighting (5 of 8) and 3D Fighter (4 of 8).
The winners
Winners here lead with Fighting, priced around $40. The breakout hits carry Fighting; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.