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How many copies did DEAD OR ALIVE 6 sell?

Estimated copies sold
≈ 286k–465k
from 10k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEAD OR ALIVE 6 out and predicted the genre from its 8 similar games. Every figure here, including DEAD OR ALIVE 6's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 299k–709k
best case 2.6M (Street Fighter™ 6)
Games like DEAD OR ALIVE 6

The middle of these games

≈ 299k–709k copies

≈ $2.6M–$5.5M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Street Fighter™ 6 at ≈ 2.0M–3.2M copies, ≈ $21.5M–$57.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 4k to 48k.
The genre you'd be entering
Your set
Your set clusters on 3D Fighter (5 of 8) and Fighting (5 of 8).
The winners
Winners here lead with Fighting, priced around $40. The breakout hits carry Local Multiplayer + Fighting + Action; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
7.5x vs typical
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$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
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≈ 1.8M–2.9M
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≈ 228k–370k
SteamSpy 200k–500k
Est. revenue
$3.8M–$10.1M after Steam's cut $6.8M–$15.5M before the cut
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≈ 1.8M–2.9M
6.9x vs typical
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Est. copies
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