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How many copies did Junkyard Killbots sell?

Estimated copies sold
≈ 25–40
$28–$73 after Steam's cut $50–$112 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Junkyard Killbots out and predicted the genre from its 8 similar games. Every figure here, including Junkyard Killbots's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 114–1k
best case 522k (SYNTHETIK: Legion Rising)
Games like Junkyard Killbots

The middle of these games

≈ 114–1k copies

≈ $251–$2k after Steam's cut

from ~7 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: SYNTHETIK: Legion Rising at ≈ 398k–647k copies, ≈ $2.2M–$5.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3 reviews in their first month; the spread ran 1 to 36.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (6 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Top-Down Shooter + Rogue-lite, priced around $20. The breakout hits carry Top-Down Shooter + Indie + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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8.9x vs typical
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$1k–$3k after Steam's cut $2k–$5k before the cut
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TacticalStrategy
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Early AccessRogue-lite
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Action RoguelikeAuto Battler
Roboden
2023
Est. copies
≈ 2k–3k
11x vs typical
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Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
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Very Positive
2DPixel Graphics
SYNTHETIK: Legion Rising
2018
Est. copies
≈ 398k–647k
1870x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$19.99
13k reviews
Very Positive
Top-Down ShooterRogue-lite
ボクロボ ~Boxed Cell Robot Armies~
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≈ 74–121
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$204–$550 after Steam's cut $370–$846 before the cut
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3 user reviews
StrategyAuto Battler
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≈ 74–121
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ActionAuto Battler
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Early AccessTrading Card Game

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