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How many copies did A Space Between Time sell?

Estimated copies sold
≈ 99–161
$136–$365 after Steam's cut $247–$562 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A Space Between Time out and predicted the genre from its 8 similar games. Every figure here, including A Space Between Time's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 80k–653k
best case 1.8M (Trine 2: Complete Story)
Games like A Space Between Time

The middle of these games

≈ 80k–653k copies

≈ $426k–$4.0M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Trine 2: Complete Story at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 463 reviews in their first month; the spread ran 2 to 1k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (8 of 8) and Puzzle-Platformer (8 of 8).
The winners
Winners here lead with Puzzle-Platformer + Platformer, priced around $20.
The era
The games you compared span 2009 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Braid
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2.7x vs typical
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Time ManipulationLevel Editor
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≈ 1.4M–2.3M
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