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How many copies did Super Time Force Ultra sell?

Estimated copies sold
≈ 54k–88k
$223k–$601k after Steam's cut $406k–$924k before the cut
from 968 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Time Force Ultra out and predicted the genre from its 8 similar games. Every figure here, including Super Time Force Ultra's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 975–14k
best case 565k (Touhou Luna Nights)
Games like Super Time Force Ultra

The middle of these games

≈ 975–14k copies

≈ $2k–$36k after Steam's cut

from ~52 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Touhou Luna Nights at ≈ 430k–699k copies, ≈ $2.1M–$5.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 24 reviews in their first month; the spread ran 3 to 295.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (6 of 8) and Shoot 'Em Up (5 of 8).
The winners
Winners here lead with Metroidvania + Side Scroller, priced around $18. The breakout hits carry Metroidvania + RPG + Exploration; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Duck Paradox
2024
Est. copies
≈ 8k–13k
6.3x vs typical
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$92k before the cut
$9.99
328 reviews
Very Positive
SingleplayerShoot 'Em Up
Touhou Luna Nights
2019
Est. copies
≈ 430k–699k
287x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$17.99
15k reviews
Overwhelmingly Positive
MetroidvaniaDifficult
Robobo TM
2021
Est. copies
≈ 248–403
SteamSpy 20k–50k
Est. revenue
$136–$365 after Steam's cut $247–$561 before the cut
$1.99
10 reviews
Positive
RobotsBullet Hell
Last Soul - Prologue
2021
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
Free
Free
52 reviews
Very Positive
ActionIndie
Blast-off
2018
Est. copies
≈ 13k–21k
8.1x vs typical
SteamSpy 50k–100k
Est. revenue
$11k–$28k after Steam's cut $19k–$44k before the cut
$2.99
422 reviews
Very Positive
ActionIndie
Hard Minus Classic Redux
2021
Est. copies
≈ 446–725
SteamSpy 20k–50k
Est. revenue
$367–$986 after Steam's cut $667–$2k before the cut
$2.99
18 reviews
Positive
Side Scroller2D Platformer
Super Intergalactic Gang
2016
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$9.99
25 reviews
Positive
Shoot 'Em UpAction
Sine Mora EX
2017
Est. copies
≈ 24k–39k
13x vs typical
SteamSpy 50k–100k
Est. revenue
$65k–$176k after Steam's cut $119k–$271k before the cut
$9.99
693 reviews
Mixed
Side ScrollerShoot 'Em Up

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