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How many copies did Chroma Zero sell?

Estimated copies sold
≈ 9k–15k
$25k–$66k after Steam's cut $45k–$101k before the cut
from 360 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chroma Zero out and predicted the genre from its 8 similar games. Every figure here, including Chroma Zero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 94k–256k
best case 434k (The Talos Principle 2)
Games like Chroma Zero

The middle of these games

≈ 94k–256k copies

≈ $657k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Talos Principle 2 at ≈ 331k–538k copies, ≈ $2.7M–$7.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 665 reviews in their first month; the spread ran 75 to 5k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Puzzle + Story Rich, priced around $30.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PuzzleAdventure

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