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How many copies did Infinifactory sell?

Estimated copies sold
≈ 121k–197k
$833k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Infinifactory out and predicted the genre from its 8 similar games. Every figure here, including Infinifactory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 198k–320k
best case 515k (shapez)
Games like Infinifactory

The middle of these games

≈ 198k–320k copies

≈ $1.4M–$1.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: shapez at ≈ 393k–638k copies, ≈ $1.1M–$2.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 251 to 14k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Automation (6 of 8).
The winners
Winners here lead with Automation + Crafting, priced around $20. The breakout hits carry Crafting + Strategy + Management; a typical game here doesn't.
The era
The games you compared span 2011 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

shapez
2020
Est. copies
≈ 393k–638k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
Turing Complete
2021
Est. copies
≈ 138k–225k
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Opus Magnum
2017
Est. copies
≈ 247k–401k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
while True: learn()
2019
Est. copies
≈ 235k–382k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
SpaceChem
2011
Est. copies
≈ 321k–522k
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Rail Route
2024
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$444k–$1.2M after Steam's cut $807k–$1.8M before the cut
$24.99
3k reviews
Very Positive
BuildingManagement
shapez 2 - Factory
2026
Est. copies
≈ 374k–608k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy

Sizing up your own game? See what its genre can realistically do before you build it.