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wishvane

How many copies did MULTIVERSAL TIME SURVIVORS sell?

Estimated copies sold
≈ 25–40
$28–$73 after Steam's cut $50–$112 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MULTIVERSAL TIME SURVIVORS out and predicted the genre from its 8 similar games. Every figure here, including MULTIVERSAL TIME SURVIVORS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–10k
best case 13k (Seed Hunter 猎源)
Games like MULTIVERSAL TIME SURVIVORS

The middle of these games

≈ 5k–10k copies

≈ $18k–$40k after Steam's cut

from ~180 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Seed Hunter 猎源 at ≈ 10k–16k copies, ≈ $25k–$66k after Steam's cut.

What it took to get here
About half the games that made it here had over 88 reviews in their first month; the spread ran 34 to 272.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Roguevania (5 of 8).
The winners
Winners here lead with Action Roguelike + Roguevania, priced around $9.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessCombat
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2.2x vs typical
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