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How many copies did An Amazing Wizard sell?

Estimated copies sold
≈ 4k–6k
$12k–$33k after Steam's cut $23k–$51k before the cut
from 152 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left An Amazing Wizard out and predicted the genre from its 8 similar games. Every figure here, including An Amazing Wizard's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 350k–2.1M
best case 12.3M (Deep Rock Galactic)
Games like An Amazing Wizard

The middle of these games

≈ 350k–2.1M copies

≈ $1.8M–$9.0M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.6M–$208.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 21k reviews in their first month; the spread ran 769 to 42k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Bullet Hell (5 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.5x vs typical
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≈ 9.4M–15.3M
11x vs typical
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DwarfCo-op

Sizing up your own game? See what its genre can realistically do before you build it.