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How many copies did Skoof Simulator sell?

Estimated copies sold
≈ 27k–44k
$221k–$594k after Steam's cut $402k–$915k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skoof Simulator out and predicted the genre from its 8 similar games. Every figure here, including Skoof Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–343k
best case 2.0M (PC Building Simulator)
Games like Skoof Simulator

The middle of these games

≈ 105k–343k copies

≈ $493k–$2.7M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 454 to 11k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20. The breakout hits carry Education + Building + Management; a typical game here doesn't.
The era
The games you compared span 2019 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
7.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Summon
2023
Est. copies
≈ 88k–143k
SteamSpy 50k–100k
Est. revenue
$24k–$65k after Steam's cut $44k–$99k before the cut
$0.99
4k reviews
Very Positive
SimulationMemes
House Party
2022
Est. copies
≈ 382k–621k
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$24.99
15k reviews
Very Positive
NudityMature
Hotel Renovator
2023
Est. copies
≈ 69k–113k
SteamSpy 100k–200k
Est. revenue
$476k–$1.3M after Steam's cut $865k–$2.0M before the cut
$24.99
3k reviews
Mostly Positive
SimulationAdventure
Streamer Life Simulator
2020
Est. copies
≈ 196k–318k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim
Internet Cafe Simulator 2
2022
Est. copies
≈ 327k–532k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$19.99
13k reviews
Mostly Positive
Chushpan Simulator
2024
Est. copies
≈ 71k–116k
SteamSpy 50k–100k
Est. revenue
$59k–$157k after Steam's cut $106k–$242k before the cut
$2.99
3k reviews
Very Positive
MemesLife Sim
Streamer Life Simulator 2
2026
Est. copies
≈ 173k–281k
SteamSpy 200k–500k
Est. revenue
$950k–$2.6M after Steam's cut $1.7M–$3.9M before the cut
$19.99
7k reviews
Very Positive
Early AccessSimulation

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