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wishvane

How many copies did Suicide Squad: Kill the Justice League sell?

Estimated copies sold
≈ 447k–727k
$8.6M–$23.1M after Steam's cut $15.6M–$35.6M before the cut
from 18k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Suicide Squad: Kill the Justice League out and predicted the genre from its 8 similar games. Every figure here, including Suicide Squad: Kill the Justice League's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–4.2M
best case 37.7M (HELLDIVERS™ 2)
Games like Suicide Squad: Kill the Justice League

The middle of these games

≈ 3.0M–4.2M copies

≈ $37.9M–$62.7M after Steam's cut

from ~80k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Management (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: HELLDIVERS™ 2 at ≈ 28.7M–46.7M copies, ≈ $315.9M–$849.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 5k to 251k.
The genre you'd be entering
Your set
Your set clusters on Management (4 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Third-Person Shooter + Shooter, priced around $40. The breakout hits carry PvE + Third-Person Shooter + Action; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

HELLDIVERS™ 2
2024
Est. copies
≈ 28.7M–46.7M
14x vs typical
SteamSpy 20M–50M
Est. revenue
$315.9M–$849.4M after Steam's cut $574.4M–$1306.8M before the cut
$39.99
1.2M reviews
Mostly Positive
Online Co-OpPvE
Supermarket Together
2024
Est. copies
≈ 2.4M–4.0M
SteamSpy 2M–5M
Est. revenue
Free
Free
98k reviews
Very Positive
SimulationOnline Co-Op
Business Tour - Board Game with Online Multiplayer(大富翁)
2017
Est. copies
≈ 2.8M–4.5M
SteamSpy 5M–10M
Est. revenue
Free
Free
80k reviews
Mixed
Board GameFree to Play
AdVenture Capitalist
2015
Est. copies
≈ 2.9M–4.8M
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Very Positive
ClickerIdler
EA SPORTS™ FIFA 21
2020
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
Free
Free
56k reviews
Mostly Positive
Football (American)Football (Soccer)
Fallout 76
2020
Est. copies
≈ 3.5M–5.7M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$38.3M–$102.9M after Steam's cut $69.6M–$158.3M before the cut
$39.99
140k reviews
Mostly Positive
Open WorldMultiplayer
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive
Prison Architect
2015
Est. copies
≈ 3.6M–5.8M
SteamSpy 5M–10M
Est. revenue
$29.7M–$79.8M after Steam's cut $54.0M–$122.7M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding

Sizing up your own game? See what its genre can realistically do before you build it.