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How many copies did Toast Time sell?

Estimated copies sold
≈ 5k–8k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 91 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Toast Time out and predicted the genre from its 8 similar games. Every figure here, including Toast Time's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–148k
best case 335k (METAL SLUG)
Games like Toast Time

The middle of these games

≈ 3k–148k copies

≈ $5k–$740k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: METAL SLUG at ≈ 255k–415k copies, ≈ $561k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 61 reviews in their first month; the spread ran 2 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Shoot 'Em Up (8 of 8) and Side Scroller (6 of 8).
The winners
Winners here lead with Arcade + Shoot 'Em Up, priced around $8.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionStrategy
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Action RoguelikeArena Shooter
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