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How many copies did StarCrawlers sell?

Estimated copies sold
≈ 31k–50k
$170k–$457k after Steam's cut $309k–$703k before the cut
from 899 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left StarCrawlers out and predicted the genre from its 8 similar games. Every figure here, including StarCrawlers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–105k
best case 582k (Warhammer 40,000: Mechanicus)
Games like StarCrawlers

The middle of these games

≈ 11k–105k copies

≈ $90k–$640k after Steam's cut

from ~581 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Warhammer 40,000: Mechanicus at ≈ 444k–721k copies, ≈ $3.7M–$9.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 153 reviews in their first month; the spread ran 95 to 229.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (6 of 8) and Turn-Based Tactics (4 of 8).
The winners
Winners here lead with Warhammer 40K + Turn-Based Tactics, priced around $30.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Turn-Based TacticsComic Book

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