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How many copies did Street grabbing of territory sell?

Estimated copies sold
≈ 322–524
$265–$713 after Steam's cut $481–$1k before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Street grabbing of territory out and predicted the genre from its 8 similar games. Every figure here, including Street grabbing of territory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 63k–348k
best case 921k (The Outer Worlds)
Games like Street grabbing of territory

The middle of these games

≈ 63k–348k copies

≈ $360k–$2.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Outer Worlds at ≈ 702k–1.1M copies.

What it took to get here
About half the games that made it here had over 819 reviews in their first month; the spread ran 36 to 7k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (5 of 8) and Action-Adventure (4 of 8).
The winners
Winners here lead with Open World + Action RPG.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRAction
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