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How many copies did Lost But Found sell?

Estimated copies sold
≈ 64k–104k
$123k–$330k after Steam's cut $223k–$508k before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lost But Found out and predicted the genre from its 8 similar games. Every figure here, including Lost But Found's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–763k
best case 1.6M (TCG Card Shop Simulator)
Games like Lost But Found

The middle of these games

≈ 2k–763k copies

≈ $9k–$6.0M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: TCG Card Shop Simulator at ≈ 1.2M–2.0M copies, ≈ $6.7M–$18.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 946 reviews in their first month; the spread ran 1 to 21k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Wholesome (4 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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