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How many copies did Mouselash sell?

Estimated copies sold
≈ 843–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 34 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mouselash out and predicted the genre from its 8 similar games. Every figure here, including Mouselash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 960–2k
best case 71k (Nomad Survival)
Games like Mouselash

The middle of these games

≈ 960–2k copies

≈ $2k–$8k after Steam's cut

from ~48 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Nomad Survival at ≈ 54k–88k copies, ≈ $74k–$200k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28 reviews in their first month; the spread ran 3 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Auto Battler (8 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Character Customization + PvE + 2D; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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