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How many copies did GRING×GRIND sell?

Estimated copies sold
≈ 694–1k
$953–$3k after Steam's cut $2k–$4k before the cut
from 28 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GRING×GRIND out and predicted the genre from its 8 similar games. Every figure here, including GRING×GRIND's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 150k–197k
best case 5.2M (The Binding of Isaac)
Games like GRING×GRIND

The middle of these games

≈ 150k–197k copies

≈ $315k–$1.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Binding of Isaac at ≈ 4.0M–6.4M copies, ≈ $5.4M–$14.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 590 to 41k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Action Roguelike, priced around $9. The breakout hits carry Rogue-like + Difficult + Dark; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Binding of Isaac
2011
Est. copies
≈ 4.0M–6.4M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
9.8x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Nordic Ashes: Survivors of Ragnarok
2024
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$431k–$1.2M after Steam's cut $783k–$1.8M before the cut
$9.99
6k reviews
Very Positive
Action RoguelikeBullet Hell
Picayune Dreams
2023
Est. copies
≈ 114k–186k
SteamSpy 100k–200k
Est. revenue
$157k–$421k after Steam's cut $285k–$648k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Bullet HellPsychedelic
SNKRX
2021
Est. copies
≈ 108k–175k
SteamSpy 50k–100k
Est. revenue
$88k–$238k after Steam's cut $161k–$366k before the cut
$2.99
4k reviews
Very Positive
Action RoguelikeRogue-lite
Immortal Redneck
2017
Est. copies
≈ 115k–187k
SteamSpy 20k–50k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.95
3k reviews
Very Positive
Boomer ShooterFPS
God Of Weapons
2023
Est. copies
≈ 130k–211k
SteamSpy 200k–500k
Est. revenue
$213k–$574k after Steam's cut $388k–$883k before the cut
$5.99
5k reviews
Very Positive
Action RoguelikeInventory Management
Nova Drift
2024
Est. copies
≈ 361k–587k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter

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