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How many copies did Fengdu Chronicles of battle sell?

Estimated copies sold
≈ 298–484
$655–$2k after Steam's cut $1k–$3k before the cut
from 12 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fengdu Chronicles of battle out and predicted the genre from its 8 similar games. Every figure here, including Fengdu Chronicles of battle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–80k
best case 746k (Monster Train)
Games like Fengdu Chronicles of battle

The middle of these games

≈ 32k–80k copies

≈ $179k–$547k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Monster Train at ≈ 569k–924k copies, ≈ $3.9M–$10.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 582 reviews in their first month; the spread ran 190 to 6k.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Turn-Based Strategy (8 of 8).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $25. The breakout hits carry PvP + Rogue-lite + Turn-Based Tactics; a typical game here doesn't.
The era
The games you compared span 2019 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monster Train
2020
Est. copies
≈ 569k–924k
19x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
GWENT: Rogue Mage (Single-Player Expansion)
2022
Est. copies
≈ 32k–52k
SteamSpy 200k–500k
Est. revenue
$87k–$235k after Steam's cut $159k–$362k before the cut
$9.99
1k reviews
Mixed
StrategyCard Game
Cobalt Core
2023
Est. copies
≈ 108k–176k
3.6x vs typical
SteamSpy 100k–200k
Est. revenue
$596k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
4k reviews
Overwhelmingly Positive
Nowhere Prophet
2019
Est. copies
≈ 34k–55k
SteamSpy 50k–100k
Est. revenue
$232k–$623k after Steam's cut $421k–$958k before the cut
$24.99
1k reviews
Mostly Positive
Warriors of the Nile 2
2022
Est. copies
≈ 30k–49k
SteamSpy 100k–200k
Est. revenue
$123k–$332k after Steam's cut $225k–$511k before the cut
$14.99
1k reviews
Very Positive
StrategyCard Game
Die in the Dungeon
2026
Est. copies
≈ 88k–143k
2.9x vs typical
SteamSpy 100k–200k
Est. revenue
$361k–$972k after Steam's cut $657k–$1.5M before the cut
$14.99
4k reviews
Very Positive
Early AccessTurn-Based Strategy
FORWARD: Escape the Fold - Ultimate Edition
2022
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$46k–$124k after Steam's cut $84k–$191k before the cut
$9.99
676 reviews
Very Positive
Rogue-likeStrategy
Pirates Outlaws
2020
Est. copies
≈ 19k–32k
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$19.99
783 reviews
Very Positive

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