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How many copies did Grow Home sell?

Estimated copies sold
≈ 274k–446k
$603k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Grow Home out and predicted the genre from its 8 similar games. Every figure here, including Grow Home's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 433k–973k
best case 2.4M (A Hat in Time)
Games like Grow Home

The middle of these games

≈ 433k–973k copies

≈ $2.1M–$8.9M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: A Hat in Time at ≈ 1.8M–3.0M copies, ≈ $15.1M–$40.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3k to 11k.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with 3D Platformer + Collectathon, priced around $30.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Short Hike
2019
Est. copies
≈ 651k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$7.99
23k reviews
Overwhelmingly Positive
ExplorationRelaxing
Valley
2016
Est. copies
≈ 279k–453k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
7k reviews
Very Positive
AdventureFirst-Person
A Hat in Time
2017
Est. copies
≈ 1.8M–3.0M
3.3x vs typical
SteamSpy 500k–1M
Est. revenue
$15.1M–$40.7M after Steam's cut $27.5M–$62.7M before the cut
$29.99
53k reviews
Overwhelmingly Positive
Cute3D Platformer
Refunct
2015
Est. copies
≈ 852k–1.4M
SteamSpy 200k–500k
Est. revenue
$701k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$2.99
17k reviews
Overwhelmingly Positive
Parkour3D Platformer
Sonic Frontiers
2022
Est. copies
≈ 704k–1.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.8M after Steam's cut $14.1M–$32.0M before the cut
$39.99
28k reviews
Very Positive
Great SoundtrackOpen World
not available
2023
Est. copies
≈ 371k–603k
SteamSpy 500k–1M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Parkour3D Platformer
AER Memories of Old
2017
Est. copies
≈ 265k–431k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$14.99
8k reviews
Very Positive
AdventureExploration
Haste
2025
Est. copies
≈ 347k–564k
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction

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