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How many copies did Run or Die sell?

Estimated copies sold
≈ 10k–16k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 180 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Run or Die out and predicted the genre from its 8 similar games. Every figure here, including Run or Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 170k–415k
best case 665k (Montaro)
Games like Run or Die

The middle of these games

≈ 170k–415k copies

≈ $136k–$1.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Runner (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Montaro at ≈ 507k–823k copies, ≈ $138k–$371k after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Runner (4 of 8) and Rhythm (3 of 8).
The winners
Winners here lead with Memes + Anime, priced around $1.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Montaro
2016
Est. copies
≈ 507k–823k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$138k–$371k after Steam's cut $251k–$570k before the cut
$0.99
12k reviews
Overwhelmingly Positive
MemesCute
Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before the cut
$1.99
4k reviews
Very Positive
MusicRhythm
SUPER CHICKEN JUMPER
2021
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$109k–$294k after Steam's cut $199k–$452k before the cut
$2.99
5k reviews
Overwhelmingly Positive
DifficultArcade
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Seen
2019
Est. copies
≈ 288k–467k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$78k–$210k after Steam's cut $142k–$324k before the cut
$0.99
10k reviews
Very Positive
Early AccessIndie
BIT.TRIP RUNNER
2011
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
4k reviews
Very Positive
Orbt XL
2017
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before the cut
$0.99
3k reviews
Overwhelmingly Positive
ArcadeDifficult
Race The Sun
2013
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner

Sizing up your own game? See what its genre can realistically do before you build it.