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How many copies did AppGameKit Classic: Easy Game Development sell?

Estimated copies sold
≈ 37k–60k
from 658 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AppGameKit Classic: Easy Game Development out and predicted the genre from its 8 similar games. Every figure here, including AppGameKit Classic: Easy Game Development's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–27k
best case 326k (小黑盒加速器)
Games like AppGameKit Classic: Easy Game Development

The middle of these games

≈ 13k–27k copies

≈ $124k–$565k after Steam's cut

from ~334 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: 小黑盒加速器 at ≈ 248k–403k copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Game Development (8 of 8) and Software Training (8 of 8).
The winners
Winners here lead with Game Development + Utilities. The breakout hits carry Web Publishing; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Web PublishingGame Development
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