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How many copies did CRYENGINE sell?

Estimated copies sold
≈ 6k–9k
from 224 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CRYENGINE out and predicted the genre from its 8 similar games. Every figure here, including CRYENGINE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 99k–167k
best case 1.5M (Aseprite)
Games like CRYENGINE

The middle of these games

≈ 99k–167k copies

≈ $2.0M–$5.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Aseprite at ≈ 1.1M–1.8M copies, ≈ $6.1M–$16.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Game Development (8 of 8) and Software (7 of 8).
The winners
Winners here lead with Software + Game Development, priced around $20. The breakout hits carry Pixel Graphics + 2D; a typical game here doesn't.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2.7x vs typical
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Fuse
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Aseprite
2016
Est. copies
≈ 1.1M–1.8M
12x vs typical
SteamSpy 1M–2M
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$6.1M–$16.5M after Steam's cut $11.1M–$25.3M before the cut
$19.99
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Overwhelmingly Positive
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[Unsupported] GameMaker Studio 2 Desktop
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小黑盒加速器
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Web PublishingGame Development
FPS Monitor – hardware in-game & desktop overlays
2018
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≈ 69k–112k
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$12.99
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Godot Engine
2016
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Clickteam Fusion 2.5
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Est. copies
≈ 129k–210k
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Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.7M before the cut
$99.99
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Very Positive
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