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How many copies did No Escape from Madness sell?

Estimated copies sold
≈ 7k–11k
$23k–$61k after Steam's cut $41k–$94k before the cut
from 277 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left No Escape from Madness out and predicted the genre from its 8 similar games. Every figure here, including No Escape from Madness's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15.0M–22.0M
best case 35.1M (ARK: Survival Evolved)
Games like No Escape from Madness

The middle of these games

≈ 15.0M–22.0M copies

≈ $197.8M–$209.6M after Steam's cut

from ~512k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: ARK: Survival Evolved at ≈ 26.7M–43.4M copies, ≈ $110.1M–$296.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 23k reviews in their first month; the spread ran 4 to 470k.
The genre you'd be entering
Your set
Your set clusters on Survival (7 of 8) and Open World (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $15.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Open WorldSurvival
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too small to compare
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Extraction ShooterSurvival
ARK: Survival Evolved
2017
Est. copies
≈ 26.7M–43.4M
1.5x vs typical
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Open World Survival CraftSurvival
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Early AccessExploration

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