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How many copies did Ironcast sell?

Estimated copies sold
≈ 47k–77k
$195k–$523k after Steam's cut $354k–$805k before the cut
from 967 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ironcast out and predicted the genre from its 8 similar games. Every figure here, including Ironcast's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–46k
best case 519k (Iron Harvest)
Games like Ironcast

The middle of these games

≈ 16k–46k copies

≈ $55k–$106k after Steam's cut

from ~625 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Iron Harvest at ≈ 395k–643k copies, ≈ $3.3M–$8.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 462 reviews in their first month; the spread ran 136 to 3k.
The genre you'd be entering
Your set
Your set clusters on Steampunk (5 of 8) and Mechs (3 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $30. The breakout hits carry RTS + Base-Building + War; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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MiningCollectathon

Sizing up your own game? See what its genre can realistically do before you build it.