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How many copies did Code Trainer sell?

Estimated copies sold
≈ 967–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 39 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Code Trainer out and predicted the genre from its 8 similar games. Every figure here, including Code Trainer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–4k
best case 4k (Learn Game Development, Unity Code Monkey)
Games like Code Trainer

The middle of these games

≈ 3k–4k copies

≈ $4k after Steam's cut

from ~87 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Learn Game Development, Unity Code Monkey at ≈ 3k–5k copies.

What it took to get here
About half the games that made it here had over 8 reviews in their first month; the spread ran 1 to 39.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Education (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Programming.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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IndieUtilities

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