Sign in
wishvane

How many copies did Unpatterned Cut sell?

Estimated copies sold
≈ 372–605
$1k–$3k after Steam's cut $2k–$4k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unpatterned Cut out and predicted the genre from its 8 similar games. Every figure here, including Unpatterned Cut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–10k
best case 553k (Metal: Hellsinger)
Games like Unpatterned Cut

The middle of these games

≈ 8k–10k copies

≈ $13k–$51k after Steam's cut

from ~233 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Metal: Hellsinger at ≈ 421k–685k copies, ≈ $3.5M–$9.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 46 to 4k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Shooter (7 of 8).
The winners
Winners here lead with Rhythm + Shooter, priced around $30.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Metal: Hellsinger VR
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$27k–$71k after Steam's cut $48k–$110k before the cut
$29.99
130 reviews
Mixed
Beat Aim - Rhythm FPS Trainer
2019
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$28k–$74k after Steam's cut $50k–$114k before the cut
$14.99
233 reviews
Very Positive
Early AccessFPS
Pistol Whip
2019
Est. copies
≈ 118k–192k
18x vs typical
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
Metal: Hellsinger
2022
Est. copies
≈ 421k–685k
73x vs typical
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.3M after Steam's cut $6.3M–$14.4M before the cut
$29.99
17k reviews
Overwhelmingly Positive
AGAINST
2025
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$43k–$116k after Steam's cut $78k–$178k before the cut
$19.99
316 reviews
Mostly Positive
ShooterAction
Rhythm Rush!
2017
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$0.99
179 reviews
Mixed
ActionIndie
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
49x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive
Music Killer
2019
Est. copies
≈ 13k–21k
2.0x vs typical
SteamSpy 20k–50k
Est. revenue
$7k–$19k after Steam's cut $13k–$30k before the cut
$1.99
456 reviews
Mostly Positive
MusicAction

Sizing up your own game? See what its genre can realistically do before you build it.