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How many copies did Careening sell?

Estimated copies sold
≈ 99–161
$218–$585 after Steam's cut $396–$900 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Careening out and predicted the genre from its 8 similar games. Every figure here, including Careening's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–17k
best case 456k (Haste)
Games like Careening

The middle of these games

≈ 12k–17k copies

≈ $30k–$61k after Steam's cut

from ~424 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Haste at ≈ 347k–564k copies, ≈ $1.9M–$5.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 224 reviews in their first month; the spread ran 28 to 5k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Automobile Sim (3 of 8).
The winners
Winners here lead with Fast-Paced + Female Protagonist, priced around $20. The breakout hits carry Fast-Paced + Female Protagonist + 3D Platformer; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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