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How many copies did SICKO SANCTUM 2 sell?

Estimated copies sold
≈ 74–121
$61–$164 after Steam's cut $111–$253 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SICKO SANCTUM 2 out and predicted the genre from its 8 similar games. Every figure here, including SICKO SANCTUM 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–100k
best case 7.9M (ULTRAKILL)
Games like SICKO SANCTUM 2

The middle of these games

≈ 38k–100k copies

≈ $251k–$577k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: ULTRAKILL at ≈ 6.0M–9.7M copies, ≈ $49.4M–$132.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 811 reviews in their first month; the spread ran 3 to 3k.
The genre you'd be entering
Your set
Your set clusters on Boomer Shooter (7 of 8) and FPS (7 of 8).
The winners
Winners here lead with Boomer Shooter + Fast-Paced, priced around $30. The breakout hits carry Blood + Character Action Game + Spectacle fighter; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Hunters
2024
Est. copies
≈ 53k–87k
SteamSpy 20k–50k
Est. revenue
$220k–$592k after Steam's cut $400k–$910k before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeFPS
ULTRAKILL
2020
Est. copies
≈ 6.0M–9.7M
119x vs typical
SteamSpy 5M–10M
Est. revenue
$49.4M–$132.9M after Steam's cut $89.9M–$204.5M before the cut
$29.99
242k reviews
Overwhelmingly Positive
Boomer ShooterFast-Paced
Bloodshed
2025
Est. copies
≈ 47k–77k
SteamSpy under 20k
Est. revenue
$169k–$455k after Steam's cut $308k–$700k before the cut
$12.99
2k reviews
Very Positive
Action RoguelikeBoomer Shooter
MULLET MADJACK
2024
Est. copies
≈ 235k–382k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
9k reviews
Overwhelmingly Positive
FPSBoomer Shooter
HYPER DEMON
2022
Est. copies
≈ 83k–135k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$343k–$924k after Steam's cut $625k–$1.4M before the cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
CROSSBOW: Bloodnight
2020
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $19k–$44k before the cut
$2.99
522 reviews
Mostly Positive
Arena ShooterBoomer Shooter
Battle Marine
2024
Est. copies
≈ 198–322
too small to compare
SteamSpy under 20k
Est. revenue
$272–$731 after Steam's cut $494–$1k before the cut
$4.99
8 reviews
8 user reviews
ActionArcade
Wizordum
2025
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$125k–$335k after Steam's cut $227k–$516k before the cut
$19.99
915 reviews
Very Positive
ActionFPS

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