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How many copies did The Electrifying Incident: A Monster Mini-Expedition sell?

Estimated copies sold
≈ 5k–8k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 206 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Electrifying Incident: A Monster Mini-Expedition out and predicted the genre from its 8 similar games. Every figure here, including The Electrifying Incident: A Monster Mini-Expedition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–11k
best case 47k (Linelith)
Games like The Electrifying Incident: A Monster Mini-Expedition

The middle of these games

≈ 4k–11k copies

≈ $5k–$13k after Steam's cut

from ~155 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Linelith at ≈ 36k–59k copies, ≈ $30k–$80k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 66 reviews in their first month; the spread ran 13 to 205.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Sokoban (6 of 8).
The winners
Winners here lead with Puzzle + Sokoban, priced around $3. The breakout hits carry Strategy + Relaxing + Exploration; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Unlock The King 2
2020
Est. copies
≈ 3k–5k
SteamSpy 50k–100k
Est. revenue
$851–$2k after Steam's cut $2k–$4k before the cut
$0.99
126 reviews
Mostly Positive
SokobanFuturistic
Unlock The King
2019
Est. copies
≈ 12k–19k
2.6x vs typical
SteamSpy 50k–100k
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$3k–$8k after Steam's cut $6k–$13k before the cut
$0.99
401 reviews
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FuturisticSokoban
Flux Caves
2019
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≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$4.99
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Very Positive
SokobanPuzzle-Platformer
Lab Rat
2025
Est. copies
≈ 10k–16k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$52k–$141k after Steam's cut $95k–$217k before the cut
$19.99
385 reviews
Very Positive
Dark HumorPuzzle
Parcel
2015
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
$11k–$29k after Steam's cut $19k–$44k before the cut
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SokobanIndie
Pygmalion
2023
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≈ 3k–5k
SteamSpy under 20k
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$4k–$10k after Steam's cut $7k–$16k before the cut
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113 reviews
Very Positive
Early AccessIndie
Linelith
2022
Est. copies
≈ 36k–59k
9.4x vs typical
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Est. revenue
$30k–$80k after Steam's cut $54k–$123k before the cut
$2.99
1k reviews
Overwhelmingly Positive
CasualPuzzle
Forklift Load
2020
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≈ 4k–6k
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$3k–$8k after Steam's cut $6k–$13k before the cut
$2.99
155 reviews
Very Positive
Precision Platformer3D Platformer

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